A collection of icebergs make a cold setting for this ambitious theme park.
Your objective: To have at least 1,250 guests in your park at the end of October, Year 3, with a park rating of at least 600.
A dormant volcano is the setting of this coaster-building challenge.
Your objective: To finish building all 5 of the partially built roller coasters in this park, designing them to achieve excitement ratings of at least 6.70 each.
Free of any financial limits, your challenge is to develop this desert park while keeping the guests happy.
Your objective: To have at least 2,000 guests in your park. You must not let the park rating drop below 700 at any time!
Your task is to build a massive coaster-filled park in amongst Razor Rocks.
Your objective: To have 10 different types of roller coaster operating in your park, each with an excitement value of at least 6.00.
A large Lake in an ancient crater is the setting for this park.
Your objective: To have at least 1,300 guests in your park at the end of October, Year 3, with a park rating of at least 600.
This large park already has an excellent hyper-coaster, but your task is to massively increase it's profit.
Your objective: To achieve a monthly income from Ride Tickets of at least $8,000.
Big Pier has expanded it's network of walkways over the sea, and your task is to expand the park to use the extra space.
Your objective: To have at least 1,200 guests in your park at the end of October, Year 2, with a park rating of at least 600.
A sea-side cove is the setting for this coaster-building challenge.
Your objective: To finish building all 5 of the partially built roller coasters in this park, designing them to achieve excitement ratings of at least 6.60 each.
A castle with a pair of roller coasters needs developing into a large theme park.
Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600.
A park which has much of it's footpaths and coasters underground.
Your objective: To achieve a monthly income from Ride Tickets of at least $9,000.
A glacier-filled valley is yours to develop into a theme park.
Your objective: To have at least 1,500 guests in your park at the end of October, Year 3, with a park rating of at least 600.
In a far-off world where money is not needed, you must build an entertainment center to keep the people happy.
Your objective: To have at least 2,000 guests in your park. You must not let the park rating drop below 700 at any time!
Five coasters require completion in this desert park.
Your objective: To finish building all 5 of the partially built roller coasters in this park, designing them to achieve excitement ratings of at least 7.00 each.
This historical park is only allowed to build older-style rides.
Your objective: To have at least 1,600 guests in your park at the end of October, Year 3, with a park rating of at least 600.
Develop this alien park to maximize it's profit.
Your objective: To achieve a monthly income from Ride Tickets of at least $10,000.
This well-themed amusement park already has several rides, but plenty of space for expansion.
Your objective: To have at least 1,600 guests in your park at the end of October, Year 3, with a park rating of at least 600.
A scary park with a giant centerpiece coaster.
Your objective: To have at least 1,500 guests in your park at the end of October, Year 3, with a park rating of at least 600.
Two large hunks of rock stick out of the desert sand, upon which the beginnings of a theme park are constructed.
Your objective: To have at least 1,500 guests in your park at the end of October, Year 3, with a park rating of at least 600.
In this large park you must design and build ten large coasters.
Your objective: To have 10 different types of roller coaster operating in your park, each with a minimum length of 3,937ft, and an excitement rating of at least 7.00.
A long thin island makes a challenging setting to build a selection of coasters.
Your objective: To have 10 different types of roller coaster operating in your park, each with an excitement value of at least 6.00.
An icy landscape needs turning into a thriving theme park.
Your objective: To have at least 2,500 guests in your park. You must not let the park rating drop below 700 at any time!
A desert park with some cleverly designed coasters is yours to expand.
Your objective: To have at least 2,300 guests in your park at the end of October, Year 4, with a park rating of at least 600.
In this tiny park you must finish building the five existing coasters.
Your objective: To finish building all 5 of the partially built roller coasters in this park, designing them to achieve excitement ratings of at least 6.40 each.
A large park with a novel transportation system around it's edge.
Your objective: To have 10 different types of roller coaster operating in your park, each with a minimum length of 4,593ft, and an excitement rating of at least 7.00.
This large island is all yours to develop as an amusement park.
Your objective: To achieve a monthly income from Ride Tickets of at least $8,000.
A giant abandoned skyscraper is a unique opportunity for a theme park developer.
Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600.
This urban area is all yours to develop as an amusement park.
Your objective: To have 10 different types of roller coaster operating in your park, each with an excitement value of at least 6.00.
A giant park already packed full of rides needs improving.
Your objective: To have at least 3,500 guests in your park. You must not let the park rating drop below 700 at any time!
On a far-away planet this area of land needs turning into a theme park.
Your objective: To have at least 1,600 guests in your park at the end of October, Year 4, with a park rating of at least 600.
Try to create the world's smallest profitable park.
Your objective: To achieve a Park Value of at least $10,000 at the end of October, Year 3.