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Original Scenarios


Forest Frontiers (sc0)

Deep in the forest, build a thriving theme park in a large cleared area.
Your objective: To have at least 250 guests in your park at the end of October, Year 1, with a park rating of at least 600.

Dynamite Dunes (sc1)

Built in the middle of the desert, this theme park contains just one roller coaster but has space for expansion.
Your objective: To have at least 650 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Leafy Lake (sc2)

Starting from scratch, build a theme park around a large lake.
Your objective: To have at least 500 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Diamond Heights (sc3)

Diamond Heights is already a successful theme park with great rides - develop it to double it's value.
Your objective: To achieve a Park Value of at least $20,000 at the end of October, Year 3.

Evergreen Gardens (sc4)

Convert the beautiful Evergreen Gardens into a thriving theme park.
Your objective: To have at least 1,000 guests in your park at the end of October, Year 4, with a park rating of at least 600.

Bumbly Beach (sc5)

Develop Bumbly Beach's small amusement park into a thriving theme park.
Your objective: To have at least 750 guests in your park at the end of October, Year 2, with a park rating of at least 600.

Trinity Islands (sc6)

Several islands form the basis for this new park.
Your objective: To have at least 750 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Katie's World (sc7)

A small theme park with a few rides and room for expansion - Your aim is to double the park value.
Your objective: To achieve a Park Value of at least $15,000 at the end of October, Year 3.

Dinky Park (sc8)

A small, cramped amusement park which requires major expansion.
Your objective: To achieve a Park Value of at least $10,000 at the end of October, Year 2.

Aqua Park (sc9)

A park with some excellent water-based rides requires expansion.
Your objective: To have at least 900 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Millennium Mines (sc10)

Convert a large abandoned mine from a tourist attraction into a theme park.
Your objective: To have at least 800 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Karts & Coasters (sc11)

A large park hidden in the forest, with only go-kart tracks and wooden roller coasters.
Your objective: To have at least 1,000 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Mel's World (sc12)

This theme park has some well-designed modern rides, but plenty of space for expansion.
Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Mothball Mountain (sc13)

In the hilly forests of Mothball Mountain, build a theme park from scratch.
Your objective: To have at least 800 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Pacific Pyramids (sc14)

Convert the Ebyptian Ruins tourist attraction into a thriving theme park.
Your objective: To have at least 1,000 guests in your park at the end of October, Year 4, with a park rating of at least 600.

Crumbly Woods (sc15)

A large park with well-designed but rather old rides - Replace the old rides or add new rides to make the park more popular.
Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Big Pier (sc16)

Convert this sleepy town's pier into a thriving attraction.
Your objective: To have at least 600 guests in your park at the end of October, Year 2, with a park rating of at least 600.

Lightning Peaks (sc17)

The beautiful mountains of Lightning Peaks are popular with walkers and sightseers - Use the available land to attract a new thrill-seeking clientele.
Your objective: To have at least 900 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Ivory Towers (sc18)

A well-established park, which has a few problems.
Your objective: To have at least 1,000 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Rainbow Valley (sc19)

Rainbow Valley's local authority won't allow any landscape changes or large tree removal, but you must develop the area into a large theme park.
Your objective: To have at least 1,000 guests in your park at the end of October, Year 4, with a park rating of at least 600.

Thunder Rock (sc20)

Thunder Rock stands in the middle of a desert and attracts many tourists - Use the available space to build rides to attract more people.
Your objective: To have at least 900 guests in your park at the end of October, Year 4, with a park rating of at least 600.