--> Scenarios Revisited <-- Fans of RCT2 (primarily a person called "dakinle") wanted to play all of the RCT1 scenarios in RCT2. Unfortunately, this is NOT so easy, as RCT2 changed some of the ride tracks and game mechanics, making a direct conversion impossible. The Scenarios Revisited therefore had to each be custom created and carefully tweeked in order to duplicate as close as possible the RCT1 scenarios. Unfortunately, his project was never completed. All of the Original Scenarios were converted, as well as all but the last four Corkscrew Follies Scenarios. However, only two Loopy Landscapes scenarios were converted (the first and third), as well as only one Real and one Extra scenario. The scenarios that were converted are excellent recreations, and I highly recommend them. Each of these scenarios are labeled as they were in RCT1, with the exception of being pre-pended with the label RCT2. Enjoy. =================================================================== In the event that you have never played the RCT1 scenarios (or if you have forgotten their goals), here is a list of each scenario that came with the game, separated by scenario category (in ordered appearance as they appeared in each categories list-box). First is the name of the RCT1 scenario (followed by its old file name), then the scenarios description, and finally the scenarios objective. ======================= RCT1 Original Scenarios ======================= Forest Frontiers (sc0) Deep in the forest, build a thriving theme park in a large cleared area. Your objective: To have at least 250 guests in your park at the end of October, Year 1, with a park rating of at least 600. Dynamite Dunes (sc1) Built in the middle of the desert, this theme park contains just one roller coaster but has space for expansion. Your objective: To have at least 650 guests in your park at the end of October, Year 3, with a park rating of at least 600. Leafy Lake (sc2) Starting from scratch, build a theme park around a large lake. Your objective: To have at least 500 guests in your park at the end of October, Year 3, with a park rating of at least 600. Diamond Heights (sc3) Diamond Heights is already a successful theme park with great rides - develop it to double it's value. Your objective: To achieve a Park Value of at least $20,000 at the end of October, Year 3. Evergreen Gardens (sc4) Convert the beautiful Evergreen Gardens into a thriving theme park. Your objective: To have at least 1,000 guests in your park at the end of October, Year 4, with a park rating of at least 600. Bumbly Beach (sc5) Develop Bumbly Beach's small amusement park into a thriving theme park. Your objective: To have at least 750 guests in your park at the end of October, Year 2, with a park rating of at least 600. Trinity Islands (sc6) Several islands form the basis for this new park. Your objective: To have at least 750 guests in your park at the end of October, Year 3, with a park rating of at least 600. Katie's World (sc7) A small theme park with a few rides and room for expansion - Your aim is to double the park value. Your objective: To achieve a Park Value of at least $15,000 at the end of October, Year 3. Dinky Park (sc8) A small, cramped amusement park which requires major expansion. Your objective: To achieve a Park Value of at least $10,000 at the end of October, Year 2. Aqua Park (sc9) A park with some excellent water-based rides requires expansion. Your objective: To have at least 900 guests in your park at the end of October, Year 3, with a park rating of at least 600. Millennium Mines (sc10) Convert a large abandoned mine from a tourist attraction into a theme park. Your objective: To have at least 800 guests in your park at the end of October, Year 3, with a park rating of at least 600. Karts & Coasters (sc11) A large park hidden in the forest, with only go-kart tracks and wooden roller coasters. Your objective: To have at least 1,000 guests in your park at the end of October, Year 3, with a park rating of at least 600. Mel's World (sc12) This theme park has some well-designed modern rides, but plenty of space for expansion. Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600. Mothball Mountain (sc13) In the hilly forests of Mothball Mountain, build a theme park from scratch. Your objective: To have at least 800 guests in your park at the end of October, Year 3, with a park rating of at least 600. Pacific Pyramids (sc14) Convert the Ebyptian Ruins tourist attraction into a thriving theme park. Your objective: To have at least 1,000 guests in your park at the end of October, Year 4, with a park rating of at least 600. Crumbly Woods (sc15) A large park with well-designed but rather old rides - Replace the old rides or add new rides to make the park more popular. Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600. Big Pier (sc16) Convert this sleepy town's pier into a thriving attraction. Your objective: To have at least 600 guests in your park at the end of October, Year 2, with a park rating of at least 600. Lightning Peaks (sc17) The beautiful mountains of Lightning Peaks are popular with walkers and sightseers - Use the available land to attract a new thrill-seeking clientele. Your objective: To have at least 900 guests in your park at the end of October, Year 3, with a park rating of at least 600. Ivory Towers (sc18) A well-established park, which has a few problems. Your objective: To have at least 1,000 guests in your park at the end of October, Year 3, with a park rating of at least 600. Rainbow Valley (sc19) Rainbow Valley's local authority won't allow any landscape changes or large tree removal, but you must develop the area into a large theme park. Your objective: To have at least 1,000 guests in your park at the end of October, Year 4, with a park rating of at least 600. Thunder Rock (sc20) Thunder Rock stands in the middle of a desert and attracts many tourists - Use the available space to build rides to attract more people. Your objective: To have at least 900 guests in your park at the end of October, Year 4, with a park rating of at least 600. ================================ RCT1 Corkscrew Follies Scenarios ================================ Whispering Cliffs (SC40) Develop the seaside cliffs into a thriving amusement park. Your objective: To achieve a Park Value of at least $17,000 at the end of October, Year 3. Three Monkeys Park (SC41) Central to this large developing park is a giant triple-track racing/duelling steel coaster. Your objective: To have at least 1,400 guests in your park at the end of October, Year 3, with a park rating of at least 600. Canary Mines (SC42) This abandoned mine already has the makings of a tourist attraction with its miniature railway and pair of vertical drop roller coasters. Your objective: To have at least 1,300 guests in your park at the end of October, Year 3, with a park rating of at least 600. Barony Bridge (SC43) An old redundant bridge is yours to develop into an amusement park. Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600. Funtopia (SC44) Covering land both sides of a highway, this park has several rides already operating. Your objective: To have at least 1,400 guests in your park at the end of October, Year 3, with a park rating of at least 600. Haunted Harbor (SC45) The local authority has agreed to sell nearby land cheaply to this small seaside park, on condition that certain rides are preserved. Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600. Fun Fortress (SC46) This castle is all yours to turn into a theme park. Your objective: To have at least 1,300 guests in your park at the end of October, Year 3, with a park rating of at least 600. Future World (SC47) This futuristic park has plenty of space for new rides on its alien landscape. Your objective: To have at least 1,500 guests in your park at the end of October, Year 3, with a park rating of at least 600. Gentle Glen (SC48) The local population prefer gentle and relaxing rides, so it's your job to expand this park to suit their tastes. Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600. Jolly Jungle (SC49) Deep in the jungle lies a large area of land ready to be turned into a theme park. Your objective: To have at least 1,600 guests in your park at the end of October, Year 4, with a park rating of at least 600. Hydro Hills (SC50) A series of stepped lakes form the basis for this new park. Your objective: To achieve a Park Value of at least $20,000 at the end of October, Year 3. Sprightly Park (SC51) This elderly park has many historical rides but is badly in debt. Your objective: To have at least 1,500 guests in your park at the end of October, Year 3, with a park rating of at least 600. Magic Quarters (SC52) A large area of land has been cleared and partially themed ready for you to develop into a landscaped theme park. Your objective: To achieve a Park Value of at least $30,000 at the end of October, Year 4. Fruit Farm (SC53) A thriving fruit farm has built a miniature railway to boost it's income - Your job is to develop it into a full-blown amusement park. Your objective: To have at least 1,100 guests in your park at the end of October, Year 2, with a park rating of at least 600. Butterfly Dam (SC54) The area around a dam is available for you to develop into an amusement park. Your objective: To have at least 1,400 guests in your park at the end of October, Year 3, with a park rating of at least 600. Coaster Canyon (SC55) A vast canyon is yours to turn into a theme park. Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600. Thunderstorm Park (SC56) The weather is so wet here that a giant pyramid has been built to allow some rides to be built under cover. Your objective: To have at least 1,400 guests in your park at the end of October, Year 3, with a park rating of at least 600. Harmonic Hills (SC57) The local authority won't allow construction above tree height in this park. Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600. Roman Village (SC58) Develop this Roman-themed park by adding rides and roller coasters. Your objective: To have at least 1,500 guests in your park at the end of October, Year 3, with a park rating of at least 600. Swamp Cove (SC59) Built partly on a series of small islands, this park already has a pair of large roller coasters as it's centrepiece. Your objective: To have at least 1,600 guests in your park at the end of October, Year 3, with a park rating of at least 600. Adrenaline Heights (SC60) Build a park to appeal to the high-intensity thrill-seeking local people. Your objective: To have at least 1,600 guests in your park at the end of October, Year 3, with a park rating of at least 600. Utopia (SC61) An oasis in the middle of a desert provides an unusual opportunity to build an amusement park. Your objective: To have at least 1,400 guests in your park at the end of October, Year 3, with a park rating of at least 600. Rotting Heights (SC62) Overgrown and dilapidated, can you resurrect this once-great amusement park? Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600. Fiasco Forest (SC63) Full of badly designed and dangerous rides, you have a very limited budget and time to fix the problems and turn the park around. Your objective: To have at least 900 guests in your park at the end of October, Year 1, with a park rating of at least 600. Pickle Park (SC64) The local authority won't allow any kind of advertising or promotion, so this park must succeed by reputation only. Your objective: To have at least 1,400 guests in your park at the end of October, Year 3, with a park rating of at least 600. Giggle Downs (SC65) A four lane steeplechase ride is the centrepiece of this expanding park. Your objective: To have at least 1,250 guests in your park at the end of October, Year 2, with a park rating of at least 600. Mineral Park (SC66) Turn this abandoned stone quarry into a place to attract thrill-seeking tourists. Your objective: To achieve a Park Value of at least $10,000 at the end of October, Year 2. Coaster Crazy (SC67) You have limited funds but unlimited time to turn this mountainside area into a vast roller coaster park. Your objective: To have 10 different types of roller coaster operating in your park, each with an excitement value of at least 6.00. Urban Park (SC68) A tiny park has done a deal with the nearby town to allow expansion through the town itself. Your objective: To have at least 1,000 guests in your park at the end of October, Year 3, with a park rating of at least 600. Geoffrey Gardens (SC69) A large garden park needs turning into a thriving theme park. Your objective: To have at least 2,000 guests in your park at the end of October, Year 4, with a park rating of at least 600. =============================== RCT1 Loopy Landscapes Scenarios =============================== Iceberg Islands (SC22) A collection of icebergs make a cold setting for this ambitious theme park. Your objective: To have at least 1,250 guests in your park at the end of October, Year 3, with a park rating of at least 600. Volcania (SC23) A dormant volcano is the setting of this coaster-building challenge. Your objective: To finish building all 5 of the partially built roller coasters in this park, designing them to achieve excitement ratings of at least 6.70 each. Arid Heights (SC24) Free of any financial limits, your challenge is to develop this desert park while keeping the guests happy. Your objective: To have at least 2,000 guests in your park. You must not let the park rating drop below 700 at any time! Razor Rocks (SC25) Your task is to build a massive coaster-filled park in amongst Razor Rocks. Your objective: To have 10 different types of roller coaster operating in your park, each with an excitement value of at least 6.00. Crater Lake (SC26) A large Lake in an ancient crater is the setting for this park. Your objective: To have at least 1,300 guests in your park at the end of October, Year 3, with a park rating of at least 600. Vertigo Views (SC27) This large park already has an excellent hyper-coaster, but your task is to massively increase it's profit. Your objective: To achieve a monthly income from Ride Tickets of at least $8,000. Big Pier 2 (SC28) Big Pier has expanded it's network of walkways over the sea, and your task is to expand the park to use the extra space. Your objective: To have at least 1,200 guests in your park at the end of October, Year 2, with a park rating of at least 600. Dragon's Cove (SC29) A sea-side cove is the setting for this coaster-building challenge. Your objective: To finish building all 5 of the partially built roller coasters in this park, designing them to achieve excitement ratings of at least 6.60 each. Good Knight Park (SC30) A castle with a pair of roller coasters needs developing into a large theme park. Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600. Wacky Warren (SC31) A park which has much of it's footpaths and coasters underground. Your objective: To achieve a monthly income from Ride Tickets of at least $9,000. Grand Glacier (SC80) A glacier-filled valley is yours to develop into a theme park. Your objective: To have at least 1,500 guests in your park at the end of October, Year 3, with a park rating of at least 600. Crazy Craters (SC81) In a far-off world where money is not needed, you must build an entertainment center to keep the people happy. Your objective: To have at least 2,000 guests in your park. You must not let the park rating drop below 700 at any time! Dusty Desert (SC82) Five coasters require completion in this desert park. Your objective: To finish building all 5 of the partially built roller coasters in this park, designing them to achieve excitement ratings of at least 7.00 each. Woodworm Park (SC83) This historical park is only allowed to build older-style rides. Your objective: To have at least 1,600 guests in your park at the end of October, Year 3, with a park rating of at least 600. Icarus Park (SC84) Develop this alien park to maximize it's profit. Your objective: To achieve a monthly income from Ride Tickets of at least $10,000. Sunny Swamps (SC85) This well-themed amusement park already has several rides, but plenty of space for expansion. Your objective: To have at least 1,600 guests in your park at the end of October, Year 3, with a park rating of at least 600. Frightmare Hills (SC86) A scary park with a giant centerpiece coaster. Your objective: To have at least 1,500 guests in your park at the end of October, Year 3, with a park rating of at least 600. Thunder Rocks (SC87) Two large hunks of rock stick out of the desert sand, upon which the beginnings of a theme park are constructed. Your objective: To have at least 1,500 guests in your park at the end of October, Year 3, with a park rating of at least 600. Octagon Park (SC88) In this large park you must design and build ten large coasters. Your objective: To have 10 different types of roller coaster operating in your park, each with a minimum length of 3,937ft, and an excitement rating of at least 7.00. Pleasure Island (SC89) A long thin island makes a challenging setting to build a selection of coasters. Your objective: To have 10 different types of roller coaster operating in your park, each with an excitement value of at least 6.00. Icicle Worlds (SC90) An icy landscape needs turning into a thriving theme park. Your objective: To have at least 2,500 guests in your park. You must not let the park rating drop below 700 at any time! Southern Sands (SC91) A desert park with some cleverly designed coasters is yours to expand. Your objective: To have at least 2,300 guests in your park at the end of October, Year 4, with a park rating of at least 600. Tiny Towers (SC92) In this tiny park you must finish building the five existing coasters. Your objective: To finish building all 5 of the partially built roller coasters in this park, designing them to achieve excitement ratings of at least 6.40 each. Nevermore Park (SC93) A large park with a novel transportation system around it's edge. Your objective: To have 10 different types of roller coaster operating in your park, each with a minimum length of 4,593ft, and an excitement rating of at least 7.00. Pacifica (SC94) This large island is all yours to develop as an amusement park. Your objective: To achieve a monthly income from Ride Tickets of at least $8,000. Urban Jungle (SC95) A giant abandoned skyscraper is a unique opportunity for a theme park developer. Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600. Terror Town (SC96) This urban area is all yours to develop as an amusement park. Your objective: To have 10 different types of roller coaster operating in your park, each with an excitement value of at least 6.00. Megaworld Park (SC97) A giant park already packed full of rides needs improving. Your objective: To have at least 3,500 guests in your park. You must not let the park rating drop below 700 at any time! Venus Ponds (SC98) On a far-away planet this area of land needs turning into a theme park. Your objective: To have at least 1,600 guests in your park at the end of October, Year 4, with a park rating of at least 600. Micro Park (SC99) Try to create the world's smallest profitable park. Your objective: To achieve a Park Value of at least $10,000 at the end of October, Year 3. ========================== RCT1 "Real" Park Scenarios ========================== Alton Towers (Alton1) Your objective: To have at least 2,500 guests in your park at the end of October, Year 3, with a park rating of at least 600. Heide-Park (HEIDE) Your objective: To have at least 2,500 guests in your park at the end of October, Year 3, with a park rating of at least 600. Blackpool Pleasure Beach (BPB1) Your objective: To have at least 3,500 guests in your park at the end of October, Year 3, with a park rating of at least 600. ==================== RCT1 Extra Scenarios ==================== Mega Park (SC21) Just for fun! Your objective: Have Fun! Fort Anachronism (Fort1) Your objective: To have at least 1,250 guests in your park at the end of October, Year 3, with a park rating of at least 600.